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Hi! How would one... be able to make and use PRT in Unity?

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Hi! :)

Would Pre-computed Radiance Transfer (PRT) be possible in Unity, and if so, where can I find some good resources to get started? I wished to do this since I looked through the DirectX SDK samples... and stumbled upon this PRT magic... :D

Anyway, please help me implement this! And also, would such a thing be even feasible on Mobile? (Probably not... :D)

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