Hi,
I've got a little UI test scene - a little performance test with 64 items in a ScrollRect, each item is an instance of a prefab, containing two UI.Image sprites (one regular, one sliced) and a very simple script to rotate one of these sprites.
When rendering and scrolling normally, the profiler is looking good (~1ms CPU in the editor)
But if I disable and then re-enable the contents of the scrollrect (just by enabling/disabling the parent node manually in the editor, for now), I'm seeing...
Enabling UI elements = Performance spike?
I've got a little UI test scene - a little performance test with 64 items in a ScrollRect, each item is an instance of a prefab, containing two UI.Image sprites (one regular, one sliced) and a very simple script to rotate one of these sprites.
When rendering and scrolling normally, the profiler is looking good (~1ms CPU in the editor)
But if I disable and then re-enable the contents of the scrollrect (just by enabling/disabling the parent node manually in the editor, for now), I'm seeing...
Enabling UI elements = Performance spike?