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Best/Cheapest Solution for MMO netowroking

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Hi All,

I am working on a casual style SMO (Small Multiplayer Online) with a small team and am looking into the networking side of things very early on (as I have read is best).

Of the options available, what would people suggest? This will be a game which works very similar to MMOs people know and loathe (1 or many "worlds" (servers) which run at all times, players connect and have characters saved to that world, etc).

I have developed a working client<->server system using the Unity...

Best/Cheapest Solution for MMO netowroking

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