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Is Unity using the asset store the wrong way?

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[Warning it's a IMHO piece]

This is probably closing the barn door after the horse has bolted, but here goes.

UT great work but...

I have a nagging suspicion that in the drive to be on every platform you have allowed the Asset store to become a crutch. This is understandable as you get a free community of developers who work indirectly for you plugging gaps, improving and adding features that you might not have time or even desire to address.

But what if you used the Asset store as a...

Is Unity using the asset store the wrong way?

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