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Compute mesh inertia tensor failed for one of the actor's mesh shapes

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So i've been getting this error now. And I searched around in the forums and everyone says thats because an issue between planes and mesh colliders, the thing is that even tho i have planes, I don't have any mesh colliders, only box colliders assigned to the planes (one of the planes also has a rigidbody).

Another thing is that I only get this error when I wrote the jumping code for the rigidbody where I used "rigidbody.velocity". when i erase that, the error is gone.

any help? ( im very new...

Compute mesh inertia tensor failed for one of the actor's mesh shapes

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