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Creating overlapping meshes with a single transparency.

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I have a single mesh composed of two or more overlapping planes. When I add transparency to the mesh the overlapping area are added together (image on the left) which is what I'm trying to avoid. The final result im trying to achieve is that the transparency will effect the mesh as a whole and the whole object with have a unified transparency(image on the left). Any ideas on how this can be done?
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