Hi guys, recently I started developing a new game, with a spy world as the theme, the gameplay is a stealth game, but with tap and move mechanism, gotta prototype the best mechanics for its gameplay, so I'm still pretty open for any elements or mechanics regarding the gameplay, already noted down couple inputs from google+.
Most of the coding will be done using Playmaker, and I'm developing this alone, art and programming wise.
Love to hear any thoughts about it...
Unnamed yet Spygame
Most of the coding will be done using Playmaker, and I'm developing this alone, art and programming wise.
Love to hear any thoughts about it...
Unnamed yet Spygame
