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Projecting shadow locally per mesh, how to do it ?

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Hello all,

I'm making a mobile game a bit like Mario Galaxy where the characters are going around planets which are all are spherical.

I'm running into the issue that Unity's shadow are too realistic (since the directional light is global), where as I need shadows that are utilitarian are local to each character - to help the player know where the enemies are and where you land (same as in Mario Galaxy).

The problem:

What I would like to achieve is better explained in the picture...

Projecting shadow locally per mesh, how to do it ?

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