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Unity 5 Global Illumination

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I am glad that Unity 5 has improved his graphic qualities (Physically based shaders, Lighting, Global illumination, etc.) but I am wondering if it is possible to calculate Global illumination in realtime. From what I've tested, it's not but I would like to know if this is possible.

I am developing a product that needs realtime Global illumination, by realtime, I don't mean instant magical Global illumination but some kind of baking process, like in the editor.

I was very happy to see that in...

Unity 5 Global Illumination

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