Hey all, I'm running into a really odd issue that I just can't wrap my head around as to why this is happening. I'm writing a very basic object depth shader and for whatever reason, unless I set the Fallback to something other than Off, it will not render correctly. For the life of me I just cant figure out what I am missing from the shader code to make it work without using a fallback. As far as I am aware, UNITY_MATRIX_MVP, UNITY_MATRIX_MV, and _ProjectionParams are all declared and handled...
Object Depth Shader Help
Object Depth Shader Help