So I've finally gotten started on the melee component of my game: punch someone once, twice, thrice, and so forth until they or you keel over. I'm taking a lot of inspiration from Godhand, and allowing the player to essentially fill each slot in their combo chain with one of multiple techniques they have available. Where I'm getting stuck is on how to actually handle chaining attacks together. The rough framework I've worked already is pretty simple: every single attack is quantified in some...
Logic for chaining attacks into combos
Logic for chaining attacks into combos