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Memory grows every scene and can't be cleared.

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When profiling the app in unity I get an ongoing 4mb memory jump every time I load a scene and come back to the menu. Using System.GC.Collect(), Resources.UnloadUnusedAssets() or changing scenes does not clear this memory either. If you continue using the app the memory will continue to grow and will crash although it never seems to reach the memory roof. I'm also testing on a Samsung Ativ which works perfectly and doesn't receive this error or the memory jump. This is happening on a Lumia 520...

Memory grows every scene and can't be cleared.

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