Hi.
I am working on a simple 2 player multiplayer game, which is based on the gameplay of marble madness.
The game works as it should, except for one thing, which is really making me mad right now.
Problem:
Whenever other network applications send or receive some data over the network / internet, my game gets stuck for some milliseconds.
This also happens when I start the game twice on local machine and play it with myself!
Example:
We are playing my game (or I play it...
standalone game micro-lag on network usage
I am working on a simple 2 player multiplayer game, which is based on the gameplay of marble madness.
The game works as it should, except for one thing, which is really making me mad right now.
Problem:
Whenever other network applications send or receive some data over the network / internet, my game gets stuck for some milliseconds.
This also happens when I start the game twice on local machine and play it with myself!
Example:
We are playing my game (or I play it...
standalone game micro-lag on network usage