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With Scene NetworkViews, do the clients have to load the level before the server?

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I have a game with a few hundred Scene NetworkViews located on buildings throughout the level.

When the server finishes loading the level first, the client will receive lots of "View ID SceneID: XXX Level Prefix: 0 not found during lookup. Strange behaviour may occur" errors.

If the client loads the level before the server, everything is fine.

I am calling Network.SetSendingEnabled(0, false) and Network.isMessageQueueRunning = false before loading the level as per Unity's sample code. (on...

With Scene NetworkViews, do the clients have to load the level before the server?

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