Hi,
I know you guys have only recently changed the way canvas scaling works but the documentation on how to use Constant Physical Size is really sparse so I was hoping to get some answers here.
I have a HUD for my game that has buttons that ideally I would like to stay the same physical size so no matter the device the buttons are still pressable. In the editor I have designed it to the size I like:
View attachment 118934
Then I have attached a CanvasScaler component:...
Please advise on how we are supposed to use Constant Physical Size.
I know you guys have only recently changed the way canvas scaling works but the documentation on how to use Constant Physical Size is really sparse so I was hoping to get some answers here.
I have a HUD for my game that has buttons that ideally I would like to stay the same physical size so no matter the device the buttons are still pressable. In the editor I have designed it to the size I like:
View attachment 118934
Then I have attached a CanvasScaler component:...
Please advise on how we are supposed to use Constant Physical Size.