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Cubemap Convolution Question

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Hey guys, I am using the Unity 5 beta and I am enjoying the new tools... and one of the options to create a cubemap kinda puzzles me. Coming from Skyshop, creating skyboxes and spec cubemaps are a snap, but the new system is confusing me. What does the convolution steps and exponent do? Is it similar to how Skyshop operates...? I would love to get insight on how to use it. Thanks.

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