if anyone can help me with the most effiecent way to make it so my portal doesnt activate fall damage (i was thinking adding a "no-fall damage" tag to it) it would be appreciated as i haven't a clue on how to fix it, rigid controller script attached
portal activates fall damage
Code (csharp):
- varcrouchSpeed = 2.0;
- varwalkSpeed = 8.0;
- varrunSpeed = 10.0;
- varfallDamageMultiplier : int = 2;
- varfallAnimGO : GameObject;
- varinAirControl = 0.1;
- vargravity = 25.0;
- varNormalGravity:float;
- varmaxVelocityChange = 10.0;
- varcanJump = true;...