I'm putting this in Unity 5 because I assume that's where the feature would be added.
Anyway, it would be great if we could have OnAudioFilterRead or some equivalent version receive audio data before it is spatialized - that is, basically getting the raw audio clip data before it's routed through the rest of the audio system.
A good use case for this is using the audio channels to store different variations of a sound with different effects applied. For example, many Source...
Request: OnAudioFilterRead pre-spatialization
Anyway, it would be great if we could have OnAudioFilterRead or some equivalent version receive audio data before it is spatialized - that is, basically getting the raw audio clip data before it's routed through the rest of the audio system.
A good use case for this is using the audio channels to store different variations of a sound with different effects applied. For example, many Source...
Request: OnAudioFilterRead pre-spatialization