So I've tried to add another texture into my texture mixing machine(*cough* The shader). However, being a noob in this area, I can't understand the logic error in my code. I seem to be getting very bad alpha artifacts? My script works, with two textures. I simply can't transfer that logic into three.
*SEE NEXT POST FOR UPDATE*
Here is a screen shot and the code:
Strange artifacts from blending textures
*SEE NEXT POST FOR UPDATE*
Here is a screen shot and the code:
![[IMG]](http://i.imgur.com/b8gb9ac.png)
Code (CSharp):
- Shader "Hexagon"...
Strange artifacts from blending textures