Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

Strange artifacts from blending textures

$
0
0
So I've tried to add another texture into my texture mixing machine(*cough* The shader). However, being a noob in this area, I can't understand the logic error in my code. I seem to be getting very bad alpha artifacts? My script works, with two textures. I simply can't transfer that logic into three.

*SEE NEXT POST FOR UPDATE*

Here is a screen shot and the code:
[​IMG]

Code (CSharp):
  1. Shader "Hexagon"...

Strange artifacts from blending textures

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>