Not sure why the int i which i am using for loop stays at zero in debug. The code is working of a fashion (the object tree is scaling up) but i am a bit confused why. Thanks very any help.
using UnityEngine;
using System.Collections;
using System;
public class Treegrowth : MonoBehaviour
{
int treeScale = 10;
public Vector3 scale = new Vector3 (1,1,1);
int i = 0;
// Use this for initialization
void Start ()
{
for ( int i = 3; i < treeScale; i++,...
Why is i zero in debug?
using UnityEngine;
using System.Collections;
using System;
public class Treegrowth : MonoBehaviour
{
int treeScale = 10;
public Vector3 scale = new Vector3 (1,1,1);
int i = 0;
// Use this for initialization
void Start ()
{
for ( int i = 3; i < treeScale; i++,...
Why is i zero in debug?