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What terrain type to use (pros and cons)?

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Hello,

I am currently still on the reflection phase of my project (basically a 3D RPG or sorts), and I was wondering what the best terrain type would be.

From my understanding, the default terrain is an height map with textures, meaning that it's pretty fast and easy to model your map. You have to trick the collision engine when making underground parts.

Using models from 3D tools (like blender) can take significantly more time to make, but it can support arches and caves directly. In...

What terrain type to use (pros and cons)?

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