I have been toying around with my voxel terrain generation and because the game i am planning to create is a city simulator and will have multiplayer so will require large scale maps, i wanted to add chunk loading to the game so everyone who joined a game didnt have to load every single chunk, when i do save or load these pieces of voxel terrain, it laggs for about 10 seconds before running perfectly again
This is what it looks like
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Saving/Loading Large arrays in runtime, large lag problems (C#)
This is what it looks like
![[IMG]](http://www.clansyte.net/unityhelp/Untitled.png)
Saving/Loading Large arrays in runtime, large lag problems (C#)