Hey there!
I've got some questions regarding the Mecanim-Animation System.
So this is my basic setup:
I've got my character on the left and a Sprite (2D Toolkit) on the right. It's got a Trigger on it, when the character enters the trigger the Tree-Sprite is going to fall down to the right.
I accomplish that with an animation of the tree.
The animator has two States:
1) Idle
2) FallDown
While in Idle nothing happens. A Script attached to the Sprite-Objects checks if the Trigger is entered,...
Set State to last frame of animation / Save position of animation?
I've got some questions regarding the Mecanim-Animation System.
So this is my basic setup:
I've got my character on the left and a Sprite (2D Toolkit) on the right. It's got a Trigger on it, when the character enters the trigger the Tree-Sprite is going to fall down to the right.
I accomplish that with an animation of the tree.
The animator has two States:
1) Idle
2) FallDown
While in Idle nothing happens. A Script attached to the Sprite-Objects checks if the Trigger is entered,...
Set State to last frame of animation / Save position of animation?