Alright. So I'm trying to use a 2D array to simplify determining a modifier for an equation that I use to determine damage. My code (for the array and the methods (that determine the modifier, which is a float) is below. ...just a heads up it's a very long code, but that's because the array is a 19,19.
2D Array Woes
- using UnityEngine;
- using System.Collections;
- public class Types {
- public static float[,]...
2D Array Woes