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RTS mechanics

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I'm curious what people think about the following ideas related to multiplayer RTS.

1) Static or dynamic placement of resources on maps? Pros/cons? I tend towards static since it lets players build up strategies over time based on the map and removes the "luck" factor as to whether you get a lucky spawn nearby.

2) Sharing bases as opposed to separate base for each player when playing teams. I don't see too many games that let you share common bases if you are on the same team, not sure...

RTS mechanics

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