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[Official] Specular vs Metallic workflow

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Hello,
With the introduction of physically based rendering in Unity 5, we need a workflow and way to specify materials that makes sense.

Currently there are two main approaches, one based on specularity and the other on how metallic something appears.

We would like to learn more about the current and planned tools and workflows to author and create physically based materials for use with Unity. Some interesting info for us is:

What type of game(s) are you trying to make?
Do you use on...

[Official] Specular vs Metallic workflow

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