Hello,
I'm experiencing this odd effect when displaying a particle effect near an object with a transparent shader.
The images attached show when a "fire" effect is turned on "over top of" a plane with a transparent material.
Notice that the fire particles seem to go under the ground shadow plane and has a different color. I'm using the stock transparent/diffuse shader for the ground shadow plane.
Any ideas how to stop this or what might be going on?
Thanks!...
Transparent shader & Particles issue
I'm experiencing this odd effect when displaying a particle effect near an object with a transparent shader.
The images attached show when a "fire" effect is turned on "over top of" a plane with a transparent material.
Notice that the fire particles seem to go under the ground shadow plane and has a different color. I'm using the stock transparent/diffuse shader for the ground shadow plane.
Any ideas how to stop this or what might be going on?
Thanks!...
Transparent shader & Particles issue