Hi all. In my spare time I've been working on a random generator in Unityscript that uses individual modules that connect to each other.
I have an array of connectors (which, in a dungeon setting would be doors) that belong to the starting module called pendingExits and have it iterate through them all to find other modules that have connectors with a matching tag so as to randomly pick one, instantiate it, then line it up. This works perfectly. The problem appears to happen when it's time for...
A bit stumped with a random generator script.
I have an array of connectors (which, in a dungeon setting would be doors) that belong to the starting module called pendingExits and have it iterate through them all to find other modules that have connectors with a matching tag so as to randomly pick one, instantiate it, then line it up. This works perfectly. The problem appears to happen when it's time for...
A bit stumped with a random generator script.