Hy guys!
I have a door which has some animations (open, close) and i made the door as a prefab.
A script will trigger the animation, if a character is pressing 'E' close to it. It works fine, but if i instance more doors and put the same script on it, all doors playing the animation if just one door is triggered.
It also not work if i break the prefab instance. I just got one workaround: multiple prefabs with the same door (multiple equal fbx file in assets (door1.fbx,door2.fbx,door3.fbx,..)...
Animation effects all instances - help!
I have a door which has some animations (open, close) and i made the door as a prefab.
A script will trigger the animation, if a character is pressing 'E' close to it. It works fine, but if i instance more doors and put the same script on it, all doors playing the animation if just one door is triggered.
It also not work if i break the prefab instance. I just got one workaround: multiple prefabs with the same door (multiple equal fbx file in assets (door1.fbx,door2.fbx,door3.fbx,..)...
Animation effects all instances - help!