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Asset dependencies?

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I have my project repositories stored on public GitHub, but I also use several paid assets. To protect the creators of those assets, I don't check those assets in to Git. Otherwise anyone could download the full source to said assets without paying...

Is there some way to tell the Unity Build Cloud that it will need to download a particular set of assets from the store before it builds? A dependencies file like Java or C#'s pom file, or Ruby's Gemfile?

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