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Unity 4.6 UI: Uniformly scale UI elements

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I'd like to have my UI scale so that it always fits the screen, because by default it's very resolution dependent. I managed to get it so far to scale elements based on the height of the screen, but it'll only scale the elements on the Y axis which leads to stretching (and only works for individual elements). I have a lot of nested elements as well, and they aren't at all affected by their parent element scaling.

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