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Unloading Addressable async scene leaves UI artifacts from unloaded scene

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Hi, I am using an asynchronous scene setup and am planning to have my game UI in a GameManagers scene, which unloads and loads itself whenever the SceneLoader switches between the MainMenu scene and Gameplay scenes. I unload the GameManagers scene when returning to the menu, but for some reason, a button that was part of the UI in GameManagers "sticks" even when the scene it belonged to was unloaded, and curiously, it disappears when the screen gets resized. It seems to me that the screen...

Unloading Addressable async scene leaves UI artifacts from unloaded scene

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