Wondering if anyone else had noticed this or if it's just me being the only developer to try using OpenXR on the Quest 2?
When using Oculus plugin on the Meta/Oculus Quest 2 and you press the Oculus button to open the Oculus menu overlay, the application still renders behind the menu popup so you can move your head around the 3d space you were stood in within the game with head tracking
With the OpenXR plugin, doing the same thing gives you a frozen frame (without head tracking) of the...
(Case 1415209) OpenXR menu overlay from Quest 2 pauses rendering of background app view + Head track
When using Oculus plugin on the Meta/Oculus Quest 2 and you press the Oculus button to open the Oculus menu overlay, the application still renders behind the menu popup so you can move your head around the 3d space you were stood in within the game with head tracking
With the OpenXR plugin, doing the same thing gives you a frozen frame (without head tracking) of the...
(Case 1415209) OpenXR menu overlay from Quest 2 pauses rendering of background app view + Head track