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Loading WAV files over network using UnityWebRequests

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Hey there,

I have a bunch of custom format 8ch WAV files that I'm trying to dynamically download and play.

I'm currently trying to use Unity Web Requests for this process, but I'm running into a few issues, depending on the method.

Also, ideally, I'd be holding these in memory, rather than downloading them to file.

Initially, I tried using UnityWebRequestMultimedia and specifying WAV as the audio type, but I'm running into an Unsupported audio format error when attempting to assign this...

Loading WAV files over network using UnityWebRequests

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