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Android: NotSupportedException while resolving binding 'Move:/rightArrow[;Keyboard&Mouse]'

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Unity 2019.4.20f1, Input System 1.1.1, Android

According to Unity Cloud Diagnostics, my game randomly starts throwing the following exceptions after the game ran without error for several hours before.

This problem occurs on Android phones and I'm unable to reproduce the problem locally.
  1. Any idea how to reproduce it?
  2. Any idea how to fix/workaround it?
  3. What is the error actually telling me and how severe is the problem?

Code (CSharp):
  1. NotSupportedException while...
Android: NotSupportedException while resolving binding 'Move:<Keyboard>/rightArrow[;Keyboard&Mouse]'

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