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My fear of Game Dev

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Hello Everyone, maybe you can enlighten me on this topic of not so great stuff.

I create this game right, lets say it's oh so popular, in theory that's a great thing, however, you get into the dark side.

I scout the Internet out, and next thing I know, my friggin game is getting pirated. How do I actually combat that?

(This is all purely Hypothetical)

But it's one of my biggest fears.
Can I do like I can with my Nerual Networks I've made and make it give off GEO-Locations, Addresses, etc...

My fear of Game Dev

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