Greetings all,
The game I am currently developing was in need of a pathfinding script which had a small memory footprint and could work on vast (10,000^2 unit) terrains. This made baking a mesh completely out of the question and since nearly all pathfinding assets require a pre-baked mesh or mesh generated on run-time, I decided to code my own. Now I'd like to share my progress! But do note, this is still a WIP and under heavy development.![Smile :) :)]()
My biggest question... is anyone interested in...
[Navigation Script] FREE AdHoc Pathfinder (AHP) for vast, infinite, and Multi-Terrain sets (w/Demo)
The game I am currently developing was in need of a pathfinding script which had a small memory footprint and could work on vast (10,000^2 unit) terrains. This made baking a mesh completely out of the question and since nearly all pathfinding assets require a pre-baked mesh or mesh generated on run-time, I decided to code my own. Now I'd like to share my progress! But do note, this is still a WIP and under heavy development.

My biggest question... is anyone interested in...
[Navigation Script] FREE AdHoc Pathfinder (AHP) for vast, infinite, and Multi-Terrain sets (w/Demo)