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[Navigation Script] FREE AdHoc Pathfinder (AHP) for vast, infinite, and Multi-Terrain sets (w/Demo)

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Greetings all,

The game I am currently developing was in need of a pathfinding script which had a small memory footprint and could work on vast (10,000^2 unit) terrains. This made baking a mesh completely out of the question and since nearly all pathfinding assets require a pre-baked mesh or mesh generated on run-time, I decided to code my own. Now I'd like to share my progress! But do note, this is still a WIP and under heavy development. :)

My biggest question... is anyone interested in...

[Navigation Script] FREE AdHoc Pathfinder (AHP) for vast, infinite, and Multi-Terrain sets (w/Demo)

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