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Unity Sprite Disappearing when animation is played

So i'm working on my game, and I am trying to add player animations for walking. However, when I implemented the new frames, they do not show the sprite whenever I play the animation. the idle frame is...

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[RELEASED] Modular dungeon pack Catacombs - Development Thread v2

*This asset is currently being changed and updated completely!!* Asset Store Link Showcase Thread __________________________________________ Early stages of development...​ [RELEASED] Modular dungeon...

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Should i use UI Toolkit ?

Hi, it is better that the standar system ?

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Modular Dungeon Catacombs

View attachment 954172 Welcome to the new thread for the Modular Dungeon Catacombs project! PBR with amplify shaders ​The old thread had a permanent bug so this resulted in the creation of this new...

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H-Trace: Global Illumination and Occlusion

H-Trace: Global Illumination and Occlusion​ H-Trace is a screen-space horizon-based tracing algorithm that calculates global illumination and ambient occlusion in a single pass. Generally speaking,...

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Shapes - a real-time vector graphics library

Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques ❱ Get Shapes on the Asset Store ❰ ...​...

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Hub 3.1.0 node-ipc incident

Dear all, This week's release of Unity Hub 3.1.0 included an update to a compromised version of the node-ipc library, an open source package that is used by the Hub. This resulted in the generation of...

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[RELEASED] GPU Instancer

GPU Instancer is released in the asset store. You can download demo builds for PC, VR, Mac and Android Introducing GPU Instancer​ GPU Instancer is an out of the box solution to display extreme numbers...

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Blinking Sprite Renderer - Why Doesn't This Work?

My player is invincible for 2 seconds after taking a hit. I'm trying to make him blink during this time, but it's not happening visually, even though my code seems perfect to me. The blinking code that...

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How to make a traditional puzzle game "SameGame"?

Hello, I've just finished most of the junior programmer course and making a new game by myself. I'm making an old-type tile-matching puzzle game "SameGame". In the Game Manager script, I've made a list...

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Keeping scroll wheel zoom, on a 45 degree angle, centered on player

I've got a pretty nice scroll to zoom script on my main camera. It is 90 degree's top down, follows the player and zooms in/out with mouse wheel. It has some clamping for min/max distance and smoothing...

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Still no SpeedTree support

Sigh, title. While there is probably endless amounts of higher priority issues that need fixing, would still like to see this fixed as SpeedTree was heavily promoted for use inside Unity, and my...

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SSGI with outdoor areas and vegetation: Noise/Denoiser and performance

Been testing SSGI in a forest outdoor env, it's actually a good fit for outdoors! With full res enabled, it's much better, there's still some noise and ghosting, but it's manageable in outdoor areas....

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Possible to edit the prefabs provided by Snaps Prototype Sci-Fi?

Is it possible to modify the provided prefabs of Snaps Prototype Sci-Fi? For example, the wall has a curve but the floor doesn't and I want to add a curve to the floor. Is it possible to do so or is...

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Game Freezing Upon Reload

Hello, as apart of my game I have a death menu which appears when the player dies. The death menu presents itself with both a "Restart" and "Exit" button. However, upon clicking the Restart button the...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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character slides over the floor

This is my first time posting a question here. Hopefully someone can help with the problem I am having. I'm new to Unity. My problem is when i set ground friction to 1 my character stuck on the ground...

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Angry Birds: Snap to circle

In an angry birds game I have this code for lining up the bird to fling: Code (CSharp):  if (Input.GetButton("Fire1") && !F)         {             mv =...

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How to create 1 touch mobile control

I'm not trying to recreate the game, but crowd City has controls like I'm looking for. As you drag your finger around the screen the player follows your gestures. I read it uses Navmesh, but i only...

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Unity 2021 LTS Is Now Available

Download & Release Notes | Docs Unity 2021.3 is now available as the latest LTS version on the download page and in the Unity Hub. Check out our... Unity 2021 LTS Is Now Available

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