Unity Sprite Disappearing when animation is played
So i'm working on my game, and I am trying to add player animations for walking. However, when I implemented the new frames, they do not show the sprite whenever I play the animation. the idle frame is...
View Article[RELEASED] Modular dungeon pack Catacombs - Development Thread v2
*This asset is currently being changed and updated completely!!* Asset Store Link Showcase Thread __________________________________________ Early stages of development... [RELEASED] Modular dungeon...
View ArticleModular Dungeon Catacombs
View attachment 954172 Welcome to the new thread for the Modular Dungeon Catacombs project! PBR with amplify shaders The old thread had a permanent bug so this resulted in the creation of this new...
View ArticleH-Trace: Global Illumination and Occlusion
H-Trace: Global Illumination and Occlusion H-Trace is a screen-space horizon-based tracing algorithm that calculates global illumination and ambient occlusion in a single pass. Generally speaking,...
View ArticleShapes - a real-time vector graphics library
Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques ❱ Get Shapes on the Asset Store ❰ ......
View ArticleHub 3.1.0 node-ipc incident
Dear all, This week's release of Unity Hub 3.1.0 included an update to a compromised version of the node-ipc library, an open source package that is used by the Hub. This resulted in the generation of...
View Article[RELEASED] GPU Instancer
GPU Instancer is released in the asset store. You can download demo builds for PC, VR, Mac and Android Introducing GPU Instancer GPU Instancer is an out of the box solution to display extreme numbers...
View ArticleBlinking Sprite Renderer - Why Doesn't This Work?
My player is invincible for 2 seconds after taking a hit. I'm trying to make him blink during this time, but it's not happening visually, even though my code seems perfect to me. The blinking code that...
View ArticleHow to make a traditional puzzle game "SameGame"?
Hello, I've just finished most of the junior programmer course and making a new game by myself. I'm making an old-type tile-matching puzzle game "SameGame". In the Game Manager script, I've made a list...
View ArticleKeeping scroll wheel zoom, on a 45 degree angle, centered on player
I've got a pretty nice scroll to zoom script on my main camera. It is 90 degree's top down, follows the player and zooms in/out with mouse wheel. It has some clamping for min/max distance and smoothing...
View ArticleStill no SpeedTree support
Sigh, title. While there is probably endless amounts of higher priority issues that need fixing, would still like to see this fixed as SpeedTree was heavily promoted for use inside Unity, and my...
View ArticleSSGI with outdoor areas and vegetation: Noise/Denoiser and performance
Been testing SSGI in a forest outdoor env, it's actually a good fit for outdoors! With full res enabled, it's much better, there's still some noise and ghosting, but it's manageable in outdoor areas....
View ArticlePossible to edit the prefabs provided by Snaps Prototype Sci-Fi?
Is it possible to modify the provided prefabs of Snaps Prototype Sci-Fi? For example, the wall has a curve but the floor doesn't and I want to add a curve to the floor. Is it possible to do so or is...
View ArticleGame Freezing Upon Reload
Hello, as apart of my game I have a death menu which appears when the player dies. The death menu presents itself with both a "Restart" and "Exit" button. However, upon clicking the Restart button the...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View Articlecharacter slides over the floor
This is my first time posting a question here. Hopefully someone can help with the problem I am having. I'm new to Unity. My problem is when i set ground friction to 1 my character stuck on the ground...
View ArticleAngry Birds: Snap to circle
In an angry birds game I have this code for lining up the bird to fling: Code (CSharp): if (Input.GetButton("Fire1") && !F) { mv =...
View ArticleHow to create 1 touch mobile control
I'm not trying to recreate the game, but crowd City has controls like I'm looking for. As you drag your finger around the screen the player follows your gestures. I read it uses Navmesh, but i only...
View ArticleUnity 2021 LTS Is Now Available
Download & Release Notes | Docs Unity 2021.3 is now available as the latest LTS version on the download page and in the Unity Hub. Check out our... Unity 2021 LTS Is Now Available
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