[PAID/SPLIT REV] Looking for a unity3d developing company/person
We are looking for a person (need to have a good portfolio) or company that are willing to develop a mobile app for us (multiplaying/networking might be a feaure in the app) It will be a voxel style...
View ArticleAugmented Reality Mobile apps
need help to finishing my project... i was stuck at "How to make camera capture texture from Image Based marker and apply to my 3D object.mat file" my final output should be like this... and i already...
View ArticleSpherical Voxel Engine (CC-BY)
Hi there, First release of Planet Builder, a spherical voxel engine allowing you to build Minecraft-like planets. Using an interesting way for mapping the surface of the planet, it offers quite a nice...
View ArticleDrag and Drop animation creates an "Animator" component not "Animation" ?
Hi all. See this tutorial video, starting from 9.03 He creates an animation asset, selects the cctv cam joint, and then drags and drops it onto the component panel. It creates an Animation component,...
View ArticleRealistic effects pack [Asset Store]
Hello all. I decided to make a new effects pack, that uses the particle system and uv-animation. Realistic effects pack v1 View attachment 93921 This package includes 34 main effects + 26 effects of a...
View Article[RELEASED] Universal Fighting Engine
Universal Fighting Engine Universal Fighting Engine (or U.F.E.) is a tool designed to help indie developers and small companies to make their own 2.5D fighting game using a full open source framework...
View ArticleSteam Community Curator Group for Unity games?
I know there was a forum thread for Unity-made Greenlight games, but is there currently a Curator group that we can just follow to see all Unity-made games on Steam?
View ArticleTexturePaint on the Asset Store!
TexturePaint a runtime asset texture painting tool is now on the asset store! Yay! Its a 2d texture painting tool that can be used for very powerful decals, extend it for custom gameplay like Portal 2...
View ArticleHelp! Thread seems to run in parallel, but still affects frame rate.
I'm working on a threaded process for terrain generation. It SORT OF works, but it causes hiccups in the main thread. It does NOT delay the main thread if I use Thread.Sleep(1000), which confirms it's...
View ArticleSimple In-App Purchase System (SIS)
Simple IAP System takes the complexity out of in-app purchases (IAPs) and the billing process as a whole by providing a one-stop solution for managing IAPs, be it for real money or virtual currency....
View ArticleFacebook SDK for android not working with keystore/key
I'm having some problems with the facebook sdk for android. Everything works fine till I add a keystore/key in Player Settings -> Publish Settings. When I build the .apk without a keystore/key...
View ArticleMy Code Causes Gaps Between 2D Sprites in Motion
Hello guys and gals. I'm attempting to have 5 sprite images follow each other on a 2D plane kind of like a free flowing snake body. I have a code that I've compiled using my limited knowledge of C# and...
View ArticleComposer
Hi, My name is Alexander Falinski and I'm freelance composer from Ukraine. I created the music for more than 30 games, the most famous of which are: Cut the Rope, Tap the Frog 2, Feed Me Oil 2, Lep's...
View ArticleGame Development Techniques For A Beginner
Hi everyone, some friends and I are looking to get into some beginner game development with Unity. I've done some on my own with an artist with my role was programmer. Everything went fairly well since...
View Article[FREE - Android] Rescue Racer
Hello there. Just released another game on Google Play, it's called "Rescue Racer" (cause other names were all taken ). This game was an incredible challenge from the technical standpoint, since I was...
View ArticleEvolution Cubed, worlds without boundaries and cross-platform multiplayer
Hey everyone! After months of hard work, I have finally completed my game Evolution³, a game in which you can do absolutely anything, explode TNT, play online with your friends, build a house on the...
View ArticleLightmapping and iOS Shaders Guidelines
I am able to successfully create light maps, but still feel uneasy with how the light map is actually applied and which shaders I should be using for mobile/iOS development. When lightmapping for...
View ArticleCannot convert gameobject...
Hello guys, I need your help. For a couple of days by now I have a error, which I cannot figure out why it happens. The editor gives me the following error message: Assets/_Scripts/Mouse.cs(71,62):...
View ArticleImmediately give control back to a yielding coroutine?
Let's say we have the following coroutine... Code (CSharp): IEnumerator MyCoroutine(){ //do some stuff yield return new WaitForSeconds (10F); //do more stuff } Now, suppose that while the...
View ArticleUnable to paint bush details onto terrain correctly
Attempted to paint bush as a terrain detail. here is the result. http://s34.photobucket.com/user/WearyKnight/media/horrid_zps54dd62b4.png.html I am able paint pleasant looking grass but for some reason...
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