Graphics.DrawMeshNow + VR Single Pass Stereo
I want to draw a mesh from the viewpoint of a specific camera into a render texture using Graphics.DrawMeshNow(). I've managed to get this working when rendering to regular render texture (non-VR)....
View ArticleNavAgent not rotating.
It was working properlly. The NavAgent was rotating accordinglly the tragectory. But since I placed the Animator, things went crazy. Now my agent do not rotate accordingly to its tragectory. What...
View ArticleWhat does BloomOptimized and 4x anti-aliasing product such huge RenderTexture...
This is my BloomOpimized script,which is based on Unity's embedded one: Code (CSharp): using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { [ExecuteInEditMode]...
View ArticleNative Share for Android & iOS [Open Source]
Hello there, Native Share, as the name implies, is a plugin to natively share file(s) and/or text from within your app on Android and iOS. It supports sharing multiple files and adding subject/text to...
View ArticlePolybrush Broken in 2018.3
It looks like Polybrush is currently unusable in 2018.3 When attempting to paint textures onto a mesh with a Polybrush/Standard Texture Blend material attached, I'm not seeing anywhere to chose a...
View ArticleNatCorder - Video Recording API
Get NatCorder on the Asset Store. Hello all! Today, I am very excited to introduce an API that you will most definitely want to get your hands on. The NatCorder API is a lightweight, easy-to-use,...
View ArticlePro Natural CBD
Pot Synthetic Mixes Could Rhythm Back Head Malignancy The product should meet the lawful supplies of the state. In 1975, an underlying examination showed up in the New Britain Diary of Medication....
View ArticleOptimized ScrollView Adapter (ListView, GridView) + Playmaker support
Hi there, fellow developers! We're happy to announce our complete framework for implementing a highly customizable ListView/GridView, or optimizing your already-existing, ScrollRect-based one. Useful...
View ArticleWhere all the template projects went?
There used to be like 3 template projects to choose from when creating new one along with 2D, 3D, etc. They were about racing, football and some 2d and related to Unity Learn projects. Now I see only...
View ArticleSimple In-App Purchase System (SIS) - Shop solution
Interested? Ask us anything in this thread - from developer to developer Looking for support? Please use our dedicated support forum, where we share member-only content such as beta versions,...
View ArticleThird person cover controller
Third person cover system now in the asset store Check it out at unity asset store https://www.assetstore.unity3d.com/en/#!/content/88424 If you guys plan to develop a cover system for your game this...
View ArticleAdvanced Input Field
Upgrade Notes when upgrading from an earlier version than 1.6.0 to 1.6.0 or newer.: Following files and directories should be removed before importing new package: -...
View ArticleProfiler: Invalid blocks order for per-thread data detected
I'm using Unity 2018.4.4f1 to build and profile a Win64 Player (project attached Case 1108597). While profiling, Unity outputs (I guess every frame) the following warning to the Console window: Unity...
View ArticleParticle Systems C# job system support
I saw 2019.3 includes a new feature called Particle Systems C# job system support: Documentation said: It’s now possible to manipulate particle data using the C# Job System, with no copying of particle...
View ArticleParticle system that is rigid?
Hey forums, I spent some time searching for a solution before posting here, and I found some results, but most of the replies that say it isn't possible are from several years ago, so I thought I would...
View Article[RELEASED] VR Panorama - render 360 stereo videos
https://www.assetstore.unity3d.com/en/#!/content/35102 VRPanorama is a fast and easy way to make fully functional stereoscopic panorama movies and standard screen capture movies for VR Headsets like...
View ArticleTurnBased-Toolkit (TBTK)
View attachment 225219 From the developer of TowerDefenseToolkit, TurnBased-ToolKit (TBTK) is a an easy to use and flexible Unity game engine coding framework designed for construction of turn-based...
View ArticleGhost Recon Wildlands TERRAIN
Hi All Is it possible to achive this quality level of terrain with either scriptable render pipeline or built in renderer with unity? I have tried so many things but no luck. You can see in the video...
View ArticlePolygon Collider Editor error
Polygon Collider cannot be added to a given sprite 2d Obj .. No collider area appeared when polygon Collider component added ,and without any help by reset.. View attachment 452741
View ArticleMeshKit - 3D Editing, Optimisation and Asset Management Plugin
Hi all, I'd like to introduce MeshKit. MeshKit is an integrated system for editing and optimising meshes, with a deep asset management back-end which cleans your unused assets and helps protect your...
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