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Lux-an-open-source-physically-based-shading-framework

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Hi there,

welcome to Lux – an open source physically based shader framework.

Why physically based Shading?
First of all physically based shading will give you much more convincing results than traditional lambert or blinnphong shading: No more fights with washed out specular highlights or boring dark areas as everything is shiny.
Second: psb will help you to get much more constant and...

Lux-an-open-source-physically-based-shading-framework

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