If you attach a Gizmos.DrawFrustum to a camera it does not match the default camera. The horizontal FOV is the same but the height is not. If you set the aspect in the game view to 1:1 then they line up, but anything else and the gizmo is verticly to small.
Gizmos.DrawFrustum does not match standard camera (BUG?)
Code (CSharp):
- Gizmos.DrawFrustum(new Vector3(0, 0, 0), gameObject.camera.fieldOfView, 10, gameObject.camera.nearClipPlane, gameObject.camera.pixelWidth / gameObject.camera.pixelHeight);