$ 0 0 Code (CSharp): using UnityEngine; using System.Collections; public class CharacterMovement : MonoBehaviour { private CharacterController controller; public float jumpSpeed = 5.0f; private Vector3 moveDirection = Vector3.zero; private Vector3 moveForward = Vector3.zero; public float gravity = 20.0f; public float displacement = 20.0f; public float playerSpeed = 10.0f; void Start () { controller = GetComponent <CharacterController>(); } void... Sideways Char movement like subway surfer