Hello eveyone,
I've been working on a Unity 3D viewer for almost a year and now, that our product works pretty decently, we are trying to overtake limits we encountered during the development step.
More precisely, we must be able do display 3D humanoïd models wearing different kind of clothes put together with different kind of fabrics. That's why we had to handle bump mapping, light reflect effects (satin, velevet effects) and, of course, transparency. Most of the time the...
Multiple layers and transparency
I've been working on a Unity 3D viewer for almost a year and now, that our product works pretty decently, we are trying to overtake limits we encountered during the development step.
More precisely, we must be able do display 3D humanoïd models wearing different kind of clothes put together with different kind of fabrics. That's why we had to handle bump mapping, light reflect effects (satin, velevet effects) and, of course, transparency. Most of the time the...
Multiple layers and transparency