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Odd Unity Editor Error

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I've tried searching Google, and this site, for a solution, but it seems like no-one has had this problem, and I don't know if it's something I've done (quite probably) or a bug in Unity.

Every time I load up a project (and normally after code is compiled) I get the following error in the console:

Code (csharp):
  1. !m_IsLoadingSceneFile  PathIDToPathNameInternal(identifier.serializedFileIndex).find(".unity") != string::npos
with the following code location shown at the bottom of the window...

Odd Unity Editor Error

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