I'm trying to make my FPS Controller move downwards when pressing the Q button.. I've been trying to add a constant relative force to the player, but nothing happens. I have disabled the Character Motor to use my own movement script whenever the player is floating on water..
My update function looks like this:
Push player downwards using constantForce.relativeForce?
My update function looks like this:
Code (JavaScript):
- function Update()
- {
- var move : Vector3;
- if(floating)
- {
- player = GameObject.FindGameObjectWithTag("Player");
- move.x =...