Hi there ![Smile :) :)]()
Today i'm happy, cause i got a server/client system to work.
And it's working well!
But i've a question about transfering complex and biig data.
The Situation:
I wrote an ingame Mapeditor. This Editor allows the Players to build their own 3D Tile based Map. Works great, and i can save the Maps local via serialization.
Now, the Player strts a new Game (Host Game - Server), enters a GameName, a Password if needed..etc
Now he should choose a Map, where the MP Match takes place. In...
Sending datas (f.e. maps) to clients?

Today i'm happy, cause i got a server/client system to work.
And it's working well!
But i've a question about transfering complex and biig data.
The Situation:
I wrote an ingame Mapeditor. This Editor allows the Players to build their own 3D Tile based Map. Works great, and i can save the Maps local via serialization.
Now, the Player strts a new Game (Host Game - Server), enters a GameName, a Password if needed..etc
Now he should choose a Map, where the MP Match takes place. In...
Sending datas (f.e. maps) to clients?