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Input.GetAxis(Mouse) issue

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Hi all,

I am running into a strange problem with input.getaxis and haven't found a solution or good explanation so far. In my game, I am using input.getaxis(mouse x/y) to move my camera. This works fine in the editor (win/mac), as well as standalone builds (win/mac).

Two days ago, I shared a standalone version of the game with a friend, who tried to run it on two different computers (both win). In both cases, his camera was frozen in position. Getting some debug statements from the code,...

Input.GetAxis(Mouse) issue

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