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Unity Not Rendering Extruded Verts

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I'm new to shaders and I've been working on porting the planet shader from the Wiki to a surface shader. I've managed to port the first pass, the rim lighting on the planet, but the second pass, the actual atmosphere is giving me trouble.

I'm extruding the verts of the sphere, then rendering it with transparency based on lighting a view direction, but my issue is it will not render the extruded planet. Even if I set culling to back, and set the alpha to 1, the surface of the non extruded...

Unity Not Rendering Extruded Verts

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