Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

Stadia and Burst

$
0
0
I was reading the blog from March regarding Stadia, and found this line:

Finally, Stadia will be an IL2CPP platform, so runtime game code must be compatible with IL2CPP in order to work on Stadia.

I was under the impression that burst was unique in that it couldn't be used with mono or il2cpp, am I wrong? If you use the burst compiler, does this affect your ability to publish to Stadia?

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>